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TODAY'S WORK ORDERS / ENDINGS ReStory Endings · 2026-08-18 Home

ReStory Endings: Every Ending and How to Reach It

ReStory's official description confirms a branching story with multiple endings that depend on your choices. Community playthroughs have now verified the core structure: after Yamato brings news that the concert is cancelled, landlord Hashimoto offers a final choice that leads to the good ending (Rock for the Ages!) or the bad ending (Globalization). Three mutually exclusive character story lines — Haruhi, Kaito and Baketsu — add missable endings of their own. This page maps every branch, marks what is verified versus what is still pending, and answers the common stuck points.

ReStory Endings: Every Ending and How to Reach It
TODAY'S WORK ORDERS

Ending & story-line overview

Two named endings are decided by one final choice with Hashimoto; three character story lines are mutually exclusive; the early Eggotchi choice unlocks Origami. Confidence tags follow every claim — see the verification note at the bottom.

Ending / arcHow to triggerPrerequisiteMutually exclusive withAchievementConfidence
Good endingFinal choice with Hashimoto: option 1 — sell the shop to Takumi and donate the profits to the concertReach the finale (4 tournament record wins)Bad endingRock for the Ages!〔L3·双源〕
Bad endingFinal choice with Hashimoto: option 2 — accept the new development; the shopping center is builtReach the finaleGood endingGlobalization〔L3·双源〕
Haruhi story lineAfter the last tournament win: invite her to stay; repair the Tourist's requests; talk to her after her last repairFinale reachedKaito / Baketsu linesMelancholy〔L3·双源〕
Kaito story lineInvite him to stay; he finds the watch and asks you to fix itFinale reachedHaruhi / Baketsu linesRonin〔L3·双源〕
Baketsu story lineInvite him to stay; he finds the watch and asks you to fix itFinale reachedHaruhi / Kaito linesGhost in the Frame〔L3·双源〕
Yui / Eggotchi choiceFix the girl's Eggotchi; refuse the delivery agent's offer to payEarly gameNoneOrigami〔L0 condition + L3 details〕
“Default / Secret” endingsReported by one media guide (allthings.how); not confirmedNone confirmed〔待验证〕
TODAY'S WORK ORDERS

How the ending is decided: the final choice

The ending is not tracked by every customer choice along the way — multiple community guides agree the decisive moment is a single final choice. The steps below are community-verified (L3, two or more sources) until confirmed in-game (L0).

  1. Reach the finale

    Advance the story — driven by your checklist/to-do list — until you beat the Akiba Championship record 4 times and Yamato brings news that the concert is cancelled. 〔L3·双源〕

  2. Hashimoto arrives with two options

    The landlord appears at your shop and offers the final choice — this single decision decides the ending. 〔L3·双源〕

  3. Option 1 → good ending

    Sell your shop to Takumi and donate the profits to the concert organisers — this unlocks Rock for the Ages!. 〔L3·双源〕

  4. Option 2 → bad ending

    Accept the new development and let the shopping center be built — this unlocks Globalization. 〔L3·双源〕

TODAY'S WORK ORDERS

The good ending: Rock for the Ages!

  1. Pick option 1 at the final choice

    When Hashimoto offers the final choice, choose to sell the shop to Takumi and donate the profits to save the concert. 〔L3·双源〕

  2. Watch the finale

    The ending scene plays out — community guides describe it as showing the characters' growth and their stories paying off. 〔L3·双源〕

  3. Achievement

    Rock for the Ages! unlocks. The name is official (Steam); the exact in-game ending screen label still needs L0 verification. 〔L0 name / 待验证〕

TODAY'S WORK ORDERS

Does finishing a character line change the good ending?

Whether completing a character story line first makes the ending screen richer is reported by community players but not yet verified at L0. Treat it as optional, not a requirement. 〔待验证〕

TODAY'S WORK ORDERS

The bad ending: Globalization

  1. Pick option 2 at the final choice

    Accept the new development when Hashimoto offers the final choice; the shopping center is built. 〔L3·双源〕

  2. Watch the finale

    The story concludes with the mall development going ahead. 〔L3·双源〕

  3. Achievement

    Globalization unlocks. The name is official (Steam); the exact in-game ending screen label still needs L0 verification. 〔L0 name / 待验证〕

TODAY'S WORK ORDERS

The bad ending is a normal ending

Globalization is one of the two named endings — not a punishment for many mistakes. It is reached simply by picking the second option at the final choice. 〔L3·双源〕

TODAY'S WORK ORDERS

3 mutually exclusive character story lines (missable)

After the last tournament win you can invite one character to stay. The three lines are mutually exclusive — inviting one locks out the others, so plan separate runs for the missable achievements. 〔L3·双源〕

  1. Invite exactly one character

    Choose one of Haruhi, Kaito or Baketsu to stay after the last tournament win; community guides warn that inviting other people may prevent the line from triggering. 〔L3·双源〕

  2. Haruhi → Melancholy

    Invite her to stay, repair the Tourist's requests, and talk to her after her last repair — the story about the missing previous owner comes up and she leaves. 〔L3·双源〕

  3. Kaito → Ronin

    Invite him to stay and wait for him to find the watch and ask you to repair it. 〔L3·双源〕

  4. Baketsu → Ghost in the Frame

    Invite him to stay (the bucket-neighbour); he finds the watch and asks you to repair it. 〔L3·双源〕

TODAY'S WORK ORDERS

Yui & the Eggotchi: the early Origami choice

The official Steam condition for Origami is helping a child for free; community guides describe the exact moment. 〔L0 condition + L3 details〕

  1. Fix the little girl's Eggotchi

    Early in the game the girl Yui brings her Eggotchi — a quest device that must be fully repaired for the story to continue (per a tinyBuild developer reply). 〔L1·官方〕

  2. Refuse the delivery agent's offer

    The courier Yamato offers to pay for her repair — refuse payment so the help is free. 〔L3·双源〕

  3. The origami arrives later

    The courier later returns with a paper crane (origami) and +10 Zen for you; the Origami achievement unlocks. 〔L3·双源〕

TODAY'S WORK ORDERS

Branch roadmap (text version)

Story order reported by community guides. Week numbers and day counts are estimates, not verified timers.

  • Day 1

    Open the shop; the first fix is landlord Hashimoto's phone (Pokia). 〔L3·单源, FIRST FIX!〕

  • Early

    Fix the little girl's Eggotchi and refuse payment → the Origami arc. 〔L3·双源 + L0 condition〕

  • Mid

    Buy licenses to unlock devices; the story advances through your checklist/to-do list. 〔L0/L3〕

  • Week ~3 (estimate)

    The Akiba Championship app arrives by email; beat the record 4 times to finish the story. 〔L3·双源〕

  • After the last tournament win

    Branch: invite exactly one of Haruhi / Kaito / Baketsu to stay. Their final request is always a watch; they leave and the missable achievement pops. 〔L3·双源〕

  • Finale

    Yamato announces the concert is cancelled; Hashimoto appears with two options. 〔L3·双源〕

  • Option 1

    Good ending (Rock for the Ages!): sell the shop to Takumi, donate the profits. 〔L3·双源〕

  • Option 2

    Bad ending (Globalization): the shopping center is built. 〔L3·双源〕

TODAY'S WORK ORDERS

Endings FAQ

How many endings does ReStory have?+
Two named endings are confirmed by multiple community guides: the good ending (Rock for the Ages!) and the bad ending (Globalization), both decided by one final choice with Hashimoto. Three mutually exclusive character story lines (Haruhi, Kaito, Baketsu) add missable endings of their own. 〔L3·双源〕 A separate “four endings” framing (default/secret) exists in one media guide but is not confirmed — see the note below. 〔待验证〕
Is there a true ending?+
No achievement or official source confirms a “true ending”. 〔L0 / 待验证〕
Can I see both final endings in one save?+
Yes — save before the final Hashimoto choice and reload to pick the other option. 〔L3·双源〕
Can I unlock all three character endings in one playthrough?+
No — they are mutually exclusive; you can only invite one character to stay. Plan three runs (or rotate five backup save slots) for all missable story achievements. 〔L3·双源〕
The story is stuck and nobody visits my shop — what now?+
Check your checklist/to-do list. A tinyBuild developer confirmed on Steam that a quest device (often the Eggotchi) left unfinished in your workshop blocks story progression — finish it. Also look for device boxes marked “License needed” around the shop. 〔L1·官方〕
Is there a penalty for delaying the story?+
No — the story waits for you; only repairs left unfinished past 3 days cost you a good review. 〔L3·单源〕
What happens after the ending?+
The story concludes and the run ends (no endless mode reported); players restart to see the other ending. 〔L3·单源〕
How do I get the good ending?+
Choose the first option when Hashimoto offers the final choice: sell your shop to Takumi and donate the profits to save the concert. 〔L3·双源〕
Why did I get the bad ending?+
You picked the second option — accepting the new development and letting the shopping center be built. It is a normal ending, not a punishment for mistakes. 〔L3·双源〕
Do competition wins or fixing every device change the ending?+
Competition wins are needed to reach the finale (4 record wins for the story). The ending itself is decided by the final choice and the one character you invite to stay; other choices don't appear to matter. 〔L3·双源〕
TODAY'S WORK ORDERS

A different “4 endings” framing exists — not confirmed

One media guide (allthings.how, updated 9 August 2026) frames ReStory as having four endings — Default, Good, Secret and Bad — decided by cumulative treatment of every customer, and describes a Secret ending with four extra scenes. This conflicts with the two-source community structure above, so we treat it as an unverified media claim, not a fact. What would confirm it: the exact names shown on in-game ending screens, or evidence of an extra ending with no achievement attached. Until then we keep the structure of two named endings plus three character lines. 〔待验证〕

TODAY'S WORK ORDERS

Verification status

Checked 17–18 August 2026 against the Steam store page and the global achievement list (L0), a tinyBuild developer reply on Steam (L1·official), and multiple community sources (L3). The exact wording of the final choice and the character invitations is community-reported and must be confirmed in-game (L0) before button-by-button instructions can be published. Pending L0 verification: in-game ending screen labels, exact option text, invitation timing, official localized character names, the watch as the previous owner's item, a possible 4th ending, tournament record wording, and any new official announcements (E1–E8).

EVIDENCE LOG

Ending branch log

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